Tuesday, January 10, 2012

JDE 4 TH CLASS

WHAT IS CHECK IN WHAT IS CHECK OUT :

CHECK OUT :  getting the objects specification from server to work station is called check out

CHECK IN :  taking the objects specification from workstation to server is called check in

TOKEN CONCEPTS :

TOKEN:    1.token is reference to on object used to determine the ownership of that object and to prevent non owners from checking the object out in om w
2.token is used to minimize the possibility of one user overriding another user changes to and object


3.token can avoid overriding objects 


THREE TYPES OF TOKEN
1.release token
2.inherit token
3.switch token

DATA DICTIONARY:
  just as dictionary contains word definitions the j.d Edwards data dictionary is a central  repository that contains data item definitions and attributes these attributes determine how a data item
1.appears on reports and forms(such as number of decimals and default values)
2.validates data entry within an applications
3.assign column and row descriptions
4.provides text for field-sensitive help
5.is stored in a table


the data dictionary is active because changes are automatically reflected in applications without having to recompile software


how the data dictionary is used runtime
at runtime application access the following data dictionary fields
1.display decimals
2.file decimals
3.alpha description
4.data type
5.size
6.glossary
7.allow blank entry
8.upper case only
9.all triggers
10.row and column headings

1.display decimals:
just show the number display not stored in the database

2.file decimals:
the number of position to the right of the decimal of the data item that are stored in the data base


STORING THE DATA DICTIONARY AND DATA DICTIONARY ITEMS:


Data dictionary  items reside on enterprise (logic)servers in relational database tables.workstations  retrive from the publisher data dictionary(the relational data tables)only those data items necessary for the applications that you are using.this replications occurs when you use an application for the first time after installing.one world.the data dictionary information is stored on your workstation in a permenent cache under the same local path code/spice directory
as the following global tables
1.glbltbl.xdb(references for the data)
2.glbltbl.ddb(the data items)




BY MSR



Monday, January 9, 2012

jde 3 class

OBJECT  :  Object is a reusable entity that is based on software specification created by one world tools
                   
                   two phases of object storing
                     1.central storage
                     2.work station
central storage server to store the central objects

PROJECT LIFE CYCLE  :  project is collection of objects
1.create a new project
2.add user/owner to the project
3.add object to the project
4.check object out & in
5.advance project : is change one environment to another environment
6.complete project

JDE ENVIRONMENTS:
1.development (dv)  code (21) :is develop the objects
2.testing (py)    code  (26) : is test  the object
3.production ( pd)  code(38) : live environment and end user will be use
4.pristine (ps)  :   is standard environment or objects and back up purpose
5;pro tact type  (crp)  : crp means conference room Pilate
6.project pending code ( 11)


CONSULTANT : two types of consultants


1.technical consultant: develop the objects
2:functional consultant : design the document ant what is the flow and study the client requirement

INTRODUCTION OF OMW:

THE  om w is change management system for one world development .it helps  organize a lot number of development activities and helps prevent problems
such is inter mixing component from different releases and simultaneous  changes to any objects by multiple developers


OM W HAVE 3 SYSTEMS: 1. graphical user interface
                                             2.configuration system
                                             3.log in system


OM W ENVIRONMENT: om w interface
 interface is 3 types windows
1.project window : objects and owners available
2.auction button  :11 action buttons

3.information window: two tabs is there a)search button  b)information objects

PROJECT :
1.a project is made of objects and owners
2.a project consist of one world objects  that have been modify are created by the developer
3.a project includes owner who play different rules in the development
DEFAULT PROJECT ;
1.the first time a developer uses om w a default project is created
2.all development done outside of om w these stored in the default projects
3.default project can't be advanced of another states

USER ROLES :
1.defined the allowed actions a specific user can perform on a project
2:the administrator assign allowed actions to each user roles
3.u may add many people to each user role in a project as necessary

OBJECTS : 2 types of objects
object library
1)batch application & version
2)table
3)business view
4)data structure
5)business function
6)bd objects
7)interactive application

NON OBJECT LIBRARY :
1)data dictionary items
2)user defined code
3)work flow menu
4)menu




                                           
 

    

Friday, January 6, 2012

jde 2 nd stclass

MODULES: TWO TYPES OF MODULES
1..functional module  2.technical module
1.functional module
a)finance module      
   account payable code 04
   account receivables code 03
   general ledger   code    09
   address book code      01
b)distribution module
    inventory code 41
    sales order code 42
    purchase code   43

c)manufacturing module
   product management code 31
   quality management code  37
d)hr module
   hr code  08
   payroll  07
e) transportation module ----from customer to supplier code49
f)real estate management code 15
g)crm code 90
h)groner management code 40g
i)approach management

2.TECHNICAL MODULE
a)fundamentales
  object management work bench
   data dictionary
   table design aim
   business view
b)application design
   interactive application
   batch application
c)event rules: use of er logic
d)business function:some set of logic avilable
      ner and c
   ner mens named event rules this is jdedwards scripting language
e)catching mens temporary storage data
f)additional features
 processing options
 transaction process
 multi curency
 record lucking
menu design
g)messaging
  error
  interactive
  batch
h)debugging
   event rule debugging
   visual c++ debugging
   business function
      

Thursday, January 5, 2012

jde 1stclass

1.ERP INTRODUCTION
2.J D E  INTRODUCTION


1.E R P DEFINITION: enter pries resource planing.it is a business management system which includes many diver set of modules which are interrelated

2.MODULES :  is a set of application that perform specific set of tasks .on a specific data in the data base

3.E R P ADVANTAGE : higher management easily understand.to the decision making with a point of time

J D E INTRODUCTION : J d e was introduced in march 1977 at Denver Colorado and jacThomson,don Gregory,  edmcvoney by introduced

ADVANTAGE OF J D E  : 1.easy for business management system
                                            2. time saving
                                            3.cost reception
                                            4.efficiency is more
                                            5.user friendly
                                            6.it can be worked on multiple plat forms
                                            7. good profits from the business